SYSTEM ONLINE // v4.5.1

ALASTIS // DEV

INDUSTRIAL GAME SYSTEMS

Solo indie studio. Dark fantasy games engineered on Windows and Android. One person, line by line.

// NO ADS — NO IN-APP PURCHASES — EVER
▶ MICROSOFT STORE ▶ GOOGLE PLAY
// ALASTIS_DEV CORE_TERMINAL
[OK] Shadow Blocks — LIVE // WINDOWS + ANDROID
[OK] Shadow Slash — LIVE
[OK] Shadow Raid — IN_PRODUCTION // GODOT_4
[OK] Operation Shadow — PLANNED
ADS: 0 // IAP: 0 // STATUS: PRODUCTION
About the Studio

SOLO DEVELOPMENT // SUNDERLAND, UK

A/D
Alastis Dev is a one-person indie studio building dark fantasy games with engineering precision. Founded by Marek Banas — self-taught developer based in Sunderland, UK. Every game ships with no ads and no in-app purchases — you either get it free or you buy it once, and that's the end of it. The mission: prove that limitations breed creativity, and that games can respect your attention instead of farming it.
Project Portfolio

3 ACTIVE PROJECTS // 1 PLANNED HIT

Shadow Blocks
// SHADOW_BLOCKS_v4.5.1
LIVE // WINDOWS + ANDROID
Shadow Blocks

Match-3 puzzle wrapped in cinematic dark fantasy. 80 handcrafted levels across 8 atmospheric biomes with animated 4K backgrounds. Tells a wordless story of escape from a cursed castle. No banners, no pop-ups, nothing to buy.

FREE ZERO ADS ZERO IAP MATCH-3 WINDOWS ANDROID 80 LEVELS 8 BIOMES 6 LANGUAGES
COMPLETION100%
Shadow Slash
// SHADOW_SLASH_v1.0.0
⚡ LIVE IN SHADOW BLOCKS
Shadow Slash

Skill-based mini-game built into Shadow Blocks. Slash falling gem blocks before they hit the ground. Avoid the cursed skull — one wrong cut ends your run. Same speed on every device, so the global TOP 100 actually means something.

MINI-GAME SKILL LEADERBOARD GLOBAL
STATUSLIVE
Shadow Raid Boss
// SHADOW_RAID_v0.3.0
IN PRODUCTION // GODOT 4
Shadow Raid

Top-down vertical space shooter. Your fuel tank carries over between levels, so an act is one continuous run — every barrel you skip in level three is fuel you won't have at the boss. Rebuilt from the ground up in Godot 4. Act 1 playable end to end and testing on Android.

ZERO ADS ZERO IAP SHOOTER SCI-FI GODOT 4 VERTICAL 5 ACTS
DEVELOPMENT40%
8 Biomes / 80 Levels

ESCAPE FROM THE CURSED CASTLE // 4K ANIMATED BACKGROUNDS

Prison
PRISON
LEVELS 1-10
Dungeon
DUNGEON
LEVELS 11-20
Grave
GRAVE
LEVELS 21-30
Torture Chamber
TORTURE CHAMBER
LEVELS 31-40
Corridor
CORRIDOR
LEVELS 41-50
King Skeleton
KING SKELETON
LEVELS 51-60 // BOSS
Bridge
BRIDGE
LEVELS 61-70
Desert
DESERT
LEVELS 71-80
From the Devlog

BEHIND THE SCENES // SOLO INDIE DEVELOPMENT

Porting to Godot Found Three Bugs I'd Never Have Seen

Moving Shadow Raid from GameMaker to Godot 4 surfaced three balance bugs that had been hiding in the build for months. None of them crashed anything.

READ_FULL_POST →

I Deleted Every Ad From My Game — 28,656 Lines Gone

People installed Shadow Blocks and never played it. So I removed every ad — then Google blocked the release because I didn't have ads.

READ_FULL_POST →

Shadow Raid Act 1 Complete — The Boss Who Survives

Seven levels, one story arc, and a boss fight that ends with an alliance instead of a kill. Act 1 of Shadow Raid is done — from asteroid fields to enemy base, end to end.

READ_FULL_POST →
VIEW_ALL_POSTS →
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BUGS // IDEAS // JUST SAY HI

⚠ EMERGENCY BROADCAST ⚠

DEV TRAPPED
IN CODING HELL

EACH COFFEE UNLOCKS ONE HOUR OF ESCAPE
No ads, no IAP, no loot boxes. This link is the entire business model.
SEND COFFEE
Global Leaderboard

TOP 100 // SHADOW SLASH // ALL TIME

⚡ SHADOW SLASH // TOP 100
LIVE DATA
// CONNECTING TO DATABASE...
Roadmap

WHERE WE ARE // WHERE WE'RE GOING

NOW
Shadow Blocks v4.5.1 — LIVE ON TWO PLATFORMS
Microsoft Store and Google Play. Every ad and in-app purchase stripped out — 28,656 lines deleted. Free, and it stays that way.
NOW
Shadow Slash — Mini-game LIVE
Skill-based slasher with global TOP 100 leaderboard. Built into Shadow Blocks. Frame-rate independent, so every player competes on equal terms.
NEXT
🛸
Shadow Raid — In Production // Godot 4
Top-down vertical shooter, five-act campaign. Rebuilt from GameMaker in Godot 4. Act 1 playable end to end and testing on Android. It ships when it's good, not when a calendar says so.
LATER
🎮
Operation: Shadow — 2D Action Platformer
Story-driven platformer inspired by Code Name: Viper. Dark themes, dramatic narrative. The future flagship.
FUTURE
Reign of Shadows — Dark Action RPG
Top-down action RPG in the Diablo tradition. Story-rich, ambitious scope. Details when ready.
The Machine Under the Hood

PRECISION ENGINEERING // MOBILE-FIRST DESIGN

// ENGINES
Two Engines, One Studio
Shadow Blocks runs on GameMaker Studio 2 in pure GML. Shadow Raid is built in Godot 4 with GDScript. Right tool per project.
// FORMAT
9:16 Native
Portrait-first development. One-handed mobile play. Ergonomic controls.
// EFFICIENCY
Eco-Logic Coding
Subtractive rendering. Minimal thermal output. Maximum battery life. Optimized for OLED.
// TIMING
Frame-Rate Independent
Delta-time movement. Identical speed on a 30 FPS phone and a 165 Hz PC. Fair leaderboards.
Tools I Use

BATTLE-TESTED // WHAT POWERS ALASTIS DEV

// ENGINE
GameMaker Studio 2
Shadow Blocks
Pure GML, fast iteration, mobile-first. Where the studio started.
// ENGINE
Godot 4
Shadow Raid
GDScript, scene-based architecture, data-driven levels. Open source.
// BACKEND
Firebase
Realtime Database
Powers the global leaderboard. Free tier, zero downtime.
// HOSTING
GitHub Pages
Static Hosting
This site lives here. Free, fast, version-controlled.
// GRAPHICS
Photopea
Image Editor
Free Photoshop alternative. Sprites, UI, marketing assets.
// MOBILE
Android Studio
SDK & Device Testing
Build tools, signing, and deployment straight to a real phone.
Credits & Contact

REACH OUT // FOLLOW THE BUILD

// FOUNDER
Marek Banas
// STUDIO
Alastis Dev
// FOUNDED
2026 — Sunderland, UK
// FIRST RELEASE
Shadow Blocks (2026)
// SUPPORT
// DEDICATED_TO
For my wife Judyta — the steady ground beneath every line of code.
And for my two boys, Erick and Brandon — who teach me every day what determination really means.
— Marek
☕ COFFEE? 💬 FEEDBACK?