Solo indie studio. Dark fantasy games engineered on Windows and Android. One person, line by line.
SOLO DEVELOPMENT // SUNDERLAND, UK
3 ACTIVE PROJECTS // 1 PLANNED HIT
Match-3 puzzle wrapped in cinematic dark fantasy. 80 handcrafted levels across 8 atmospheric biomes with animated 4K backgrounds. Tells a wordless story of escape from a cursed castle. No banners, no pop-ups, nothing to buy.
Skill-based mini-game built into Shadow Blocks. Slash falling gem blocks before they hit the ground. Avoid the cursed skull — one wrong cut ends your run. Same speed on every device, so the global TOP 100 actually means something.
Top-down vertical space shooter. Your fuel tank carries over between levels, so an act is one continuous run — every barrel you skip in level three is fuel you won't have at the boss. Rebuilt from the ground up in Godot 4. Act 1 playable end to end and testing on Android.
ESCAPE FROM THE CURSED CASTLE // 4K ANIMATED BACKGROUNDS
BEHIND THE SCENES // SOLO INDIE DEVELOPMENT
BUGS // IDEAS // JUST SAY HI
TOP 100 // SHADOW SLASH // ALL TIME
WHERE WE ARE // WHERE WE'RE GOING
PRECISION ENGINEERING // MOBILE-FIRST DESIGN
BATTLE-TESTED // WHAT POWERS ALASTIS DEV
REACH OUT // FOLLOW THE BUILD